Modelling Emotions (Was: Re: SciFair: URGENT NEED HELP)

Aaron Sloman (
Mon, 29 Jan 1996 18:20:58 +0100 (Highlander) writes:

> Date: Tue, 23 Jan 1996 05:17:24 GMT
> Organization: National Knowledge Network
> ......
> Uhm. . . I think you misunderstood my cryptic request. I didn't mean graphics
> displays but rather the emotions themselves.
> I need a possible way to go about creating the means to have a computer NOT
> DISPLAY but . . . HAVE HUMAN-LIKE EMOTIONS. It might sound pervurted to some
> but I mean to have a computer "display" emotions like an ordinary intelligent
> human male/female might (i.e. love, hate, envy, trust, etc., though some might
> argue trust is not an emotion). Possibly even build in what the average
> male/female find attractive about the opposite sex (based on surveys I have
> seen).
> This could have implications in match making or more seriously a closer step to
> having TRUE simulation of the human brain processes.

And, more importantly, a closer step to understanding what a human
(or animal mind is) and how it functions.

The Cognition and Affect group at the University of Birmingham has
been working on this problem since 1991, and before I came here I
had been working on it for much longer. A lot of our work in this
area is now available in our ftp directory:

The most recent overview paper in their is a draft one I've written
Title: What sort of control system is able to have a personality?

Paper presented at Workshop in Vienna June 1995 on synthetic
agents with personalities. Includes some edited transcripts
of discussion following presentation. Still in process of
being corrected.


Another recent paper in the same directory is by Ian Wright:

Title: Reinforcement learning and animat emotions

Filename: Ian.Wright_animat_emotions.txt.Z
(Plain text version)

There's a full list of abstracts and titles in this plain text file:

HTML versions of the information, with direct pointers to the papers
(mostly compressed postscript) are in:

(Including a pointer to "What is it like to be a rock?")

There is a lot of work on aspects of this problem at various other
sites. E.g. try the OZ project at Carnegie Mellon University.


Aaron Sloman, ( )
School of Computer Science, The University of Birmingham, B15 2TT, England
Phone: +44-121-414-4775 (Sec 3711)       Fax:   +44-121-414-4281