Current House Rules for The Legend Begins Deluxe 1. Each side (Axis and Allies) can only build 20 field works per game, total. The Italians are assumed to have built seven by the time of the Enter Rommel scenario. [This restriction is taken from The Gamers' DAK.] 2. All field works can only be built in primary segments. 3. The defender has to provide defensive supply just as the attacker has to provide combat supply. A supply point used for defensive supply is used up every time a combat results in four step losses (but can be used to supply any number of combats within range). If the defender does not provide defensive supply or there is none available, the defender is halved. [With the rules as written, once a sufficient supply cache was established near the front, it was irrelevant for the defender whether his supply line is 20 km long or 2000, yet historically it was far harder for whoever was at the end of a long tether to maintain himself, regardless of whether he was on the attack or defense. Upping the limit to four losses means the defender pays about half as often on average as the attacker.] 4. To compensate for the additional supply usage, both sides get one additional supply point per turn in Tripoli and Alexandria. [This was added as compensation so the added defensive supply does not drastically reduce the pace of operations. However, I've gauged it purely by feel. Initially I added two points but decided after some testing that one point is enough.] 5. British Armored Divisions provide the same stacking benefits and can contain the same number of units as British Brigades. [The British consistently failed to use their Armored divisions in the concentrated manner the Germans did, doctrine and command control for this not being in place. In reality they were purely administrative units that did not give any additional punch the way their stacking advantages do in the game, thus in the game they are far tougher than historical unless reduced in this manner.] 6. Use of the combat reroll advanced rule is a must. 7. In response to observations that the Germans are frequently reduced to being tankless due to the extremely low reinforcement probabilities, Mark Simonitch has provided a somewhat beefed up tank reinforcement table for the Germans. 1941 9-11: 1 tank 12: 2 tanks 1942 8-11: 1 tank 12: 2 tanks 8. In any combat, the side which had the odds shifted in its favor due to armor superiority gets to assign the odd losses for both sides. The other side gets to assign even losses. If there is no shift due to armor, assign losses as written in the rules. [This rule is very important to show the superiority of the Matildas over the Italian tanks and AT guns, as well as the later superiority of German armor. Norbert Moehring suggested an even stronger variant: The side which has armor superiority gets to choose the first three losses, and all odd ones after that. Might make sense.]