Re: "Rule-based" systems

Ulrich Mayring (u@123.org)
Fri, 11 Sep 1998 01:02:50 +0200 (MET DST)

In article <uKjH8VN09GA.438@ntawwabp.compuserve.com>, Will Dwinnell
<76743.1740@CompuServe.COM> wrote:

> 1. simple lists of IF..THEN statements
> 2. decision trees
> 3. production systems (which can be much more involved that lists
> of IF..THENs)
> and
> 4. fuzzy rule-based systems, in which all rules fire to some
> degree and whose output is composited to form the system output

I could not have said it better, which is why I didn't ;)

In particular I think that decision trees are very good for gaming
purposes, especially if you add some features like unification (to deal
with partially available information and simulate learning) or
non-determinism (to avoid the staticness of linear programming).

Ulrich

-- 
Ulrich Mayring
u@123.org ulim@addict.de

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