PLEASE SEND PAPERS BY AUGUST 15th - this will be a very exciting workshop!
The 10th IEEE International Conference on Fuzzy Systems
Meeting the grand challenge: Machines that serve people
Sunday December 2nd to Wednesday December 5th, 2001
Fuzzy/soft computing based virtual characters and agents for virtual worlds,
e-agents, and computer gaming
Fuzzy/soft virtual characters and agents are a new concept that is starting
to make its way out of research and into the commercial world. The area
brings together two main disciplines, the field of computer graphics and
visualization covering areas such as 3D graphics, virtual reality, computer
animation, and multimedia, and the field of fuzzy logic/soft computing based
agents, which is based on the fields of Artificial Intelligence and
Artificial Life. The automation of virtual characters and agents may be
implemented include the use of fuzzy logic/soft computing. Fuzzy logic may
be used to make varied decisions depending on the situation encountered. By
using fuzzy logic the character or agent's decision-making ability will be
enhanced in such a way that avatars will gain some ability to function in an
almost human like fashion.
Recently the low price and high power of computers made virtual agents a
viable option to explore scientifically. Thus, there has been a marked
increase in interest with virtual agents in diverse industries such as
entertainment, education, engineering, and film. Furthermore, the computer
gaming industry has always been, and continues to be, an early adopter of AI
techniques such as fuzzy/soft virtual characters and agents.
It would be useful for the computer gaming industry to be more directly
involved with the fuzzy/soft computing research community. Conversely, as an
application area, entertainment provides new challenges for the fuzzy/soft
computing research community. This special session is intended to bring
together fuzzy/soft computing researchers and professionals from the
entertainment software industry involved in Fuzzy/Soft Virtual Characters
and Agents. It will provide a forum to explore mutual interests, including
(but not limited to) new AI techniques for entertainment software, research
avenues that might benefit the entertainment industry, and ways to more
easily transfer technology.
Activities will include presentations and demonstrations on the following
topics (longer research presentations / demonstrations are encouraged,
furthermore there will be a 1 hour open forum): Fuzzy/soft computing applied
to the topics of:
- virtual and physical agent interaction, perception in virtual
agents, e-agents and
- virtual/augmented reality virtual agents
- emotionally driven synthetic characters
- virtual agents in shared worlds
- human interaction with virtual agents
- novel applications of virtual agents
- biologically inspired virtual agents reality/gaming industry
- new directions for fuzzy/soft computing virtual characters and
agents in - virtual ecosystems
- successful applications of fuzzy/soft techniques in entertainment
- multiple, reactive interactive agents that focus on creative and
- fuzzy/soft computing AI tools and engines that can be easily used by
software professionals in the agent/virtual interactive entertainment and
art, and networked multi-user virtual worlds
Potential participants should submit a paper (3-6 pages) describing a work
recently completed or in progress For all submissions, participants should
include a CV or resume highlighting their work in this area.
Send submissions to Adrian David Cheok, National University of Singapore,
email@example.com in postcript or PDF format before August 1 2001.
Demonstrations are also encouraged; please contact us before the submission
date for details.
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