Fuzzy/soft computing based virtual characters and agents for virtual worlds, e-agents, and computer gaming

From: Adrian David Cheok (adriancheok@nus.edu.sg)
Date: Sun Jul 15 2001 - 21:24:54 MET DST

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    PLEASE SEND PAPERS BY AUGUST 15th - this will be a very exciting workshop!
    http://www.conferences.unimelb.edu.au/fuzzy/workshops.htm

    The 10th IEEE International Conference on Fuzzy Systems

    Meeting the grand challenge: Machines that serve people

    Melbourne, Australia

    Sunday December 2nd to Wednesday December 5th, 2001

    Workshop 1
    Fuzzy/soft computing based virtual characters and agents for virtual worlds,
    e-agents, and computer gaming

    Fuzzy/soft virtual characters and agents are a new concept that is starting
    to make its way out of research and into the commercial world. The area
    brings together two main disciplines, the field of computer graphics and
    visualization covering areas such as 3D graphics, virtual reality, computer
    animation, and multimedia, and the field of fuzzy logic/soft computing based
    agents, which is based on the fields of Artificial Intelligence and
    Artificial Life. The automation of virtual characters and agents may be
    implemented include the use of fuzzy logic/soft computing. Fuzzy logic may
    be used to make varied decisions depending on the situation encountered. By
    using fuzzy logic the character or agent's decision-making ability will be
    enhanced in such a way that avatars will gain some ability to function in an
    almost human like fashion.

    Recently the low price and high power of computers made virtual agents a
    viable option to explore scientifically. Thus, there has been a marked
    increase in interest with virtual agents in diverse industries such as
    entertainment, education, engineering, and film. Furthermore, the computer
    gaming industry has always been, and continues to be, an early adopter of AI
    techniques such as fuzzy/soft virtual characters and agents.

    It would be useful for the computer gaming industry to be more directly
    involved with the fuzzy/soft computing research community. Conversely, as an
    application area, entertainment provides new challenges for the fuzzy/soft
    computing research community. This special session is intended to bring
    together fuzzy/soft computing researchers and professionals from the
    entertainment software industry involved in Fuzzy/Soft Virtual Characters
    and Agents. It will provide a forum to explore mutual interests, including
    (but not limited to) new AI techniques for entertainment software, research
    avenues that might benefit the entertainment industry, and ways to more
    easily transfer technology.

    Activities will include presentations and demonstrations on the following
    topics (longer research presentations / demonstrations are encouraged,
    furthermore there will be a 1 hour open forum): Fuzzy/soft computing applied
    to the topics of:

            - virtual and physical agent interaction, perception in virtual
    agents, e-agents and
          e-commerce
          - virtual/augmented reality virtual agents
          - emotionally driven synthetic characters
          - virtual agents in shared worlds
          - human interaction with virtual agents
          - novel applications of virtual agents
          - biologically inspired virtual agents reality/gaming industry
          - new directions for fuzzy/soft computing virtual characters and
    agents in - virtual ecosystems
          - successful applications of fuzzy/soft techniques in entertainment
    software
          - multiple, reactive interactive agents that focus on creative and
    improvisational play
          - fuzzy/soft computing AI tools and engines that can be easily used by
    software professionals in the agent/virtual interactive entertainment and
    art, and networked multi-user virtual worlds

    Potential participants should submit a paper (3-6 pages) describing a work
    recently completed or in progress For all submissions, participants should
    include a CV or resume highlighting their work in this area.

    Send submissions to Adrian David Cheok, National University of Singapore,
    adriancheok@nus.edu.sg in postcript or PDF format before August 1 2001.
    Demonstrations are also encouraged; please contact us before the submission
    date for details.

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