Fuzzy/soft computing based virtual characters and agents for virtual worlds, e-agents, and computer gaming - Special Session FUZZ-IEEE Call-for-papers

From: Adrian David Cheok (adriancheok@nus.edu.sg)
Date: Mon Jul 02 2001 - 13:25:06 MET DST

  • Next message: Bogdan Gabrys: "PhD studentship available"

    Special Session in The 10th IEEE International Conference on Fuzzy Systems
    Melbourne, Australia, 2-5 December 2001

    Fuzzy/soft computing based virtual characters and agents for virtual worlds,
    e-agents, and computer gaming

    Fuzzy/soft virtual characters and agents are a new concept that is starting
    to make
    its way out of research and into the commercial world. The area brings
    together
    two main disciplines, the field of computer graphics and visualization
    covering areas such as 3D graphics, virtual reality, computer animation, and
    multimedia, and the field of fuzzy logic/soft computing based agents, which
    is based on the fields of Artificial Intelligence and Artificial Life. The
    automation of virtual characters and agents may be implemented include the
    use of fuzzy logic/soft computing. Fuzzy logic may be used to make varied
    decisions depending on the situation encountered. By using fuzzy logic the
    character or agent's decision-making ability will be enhanced in such a way
    that avatars will gain some ability to function in an almost human like
    fashion.

    Recently the low price and high power of computers made virtual agents a
    viable
    option to explore scientifically. Thus, there has been a marked increase in
    interest with virtual agents in diverse industries such as entertainment,
    education, engineering, and film. Furthermore, the computer gaming industry
    has always been, and continues to be, an early adopter of AI techniques such
    as fuzzy/soft virtual characters and agents.

    It would be useful for the computer gaming industry to be more directly
    involved with the fuzzy/soft computing research community. Conversely, as an
    application area, entertainment provides new challenges for the fuzzy/soft
    computing research community. This special session is intended to bring
    together fuzzy/soft computing researchers and professionals from the
    entertainment software industry involved in Fuzzy/Soft Virtual Characters
    and Agents. It will provide a forum to explore mutual interests, including
    (but not limited to) new AI techniques for entertainment software, research
    avenues that might benefit the entertainment industry, and ways to more
    easily transfer technology.

    Activities will include presentations and demonstrations on the following
    topics (longer research presentations / demonstrations are encouraged,
    furthermore there will be a 1 hour open forum):

     Fuzzy/soft computing applied to the topics of:

    - virtual and physical agent interaction, perception in virtual agents,
    e-agents and e-commerce
     - virtual/augmented reality virtual agents
     - emotionally driven synthetic characters
     - virtual agents in shared worlds
     - human interaction with virtual agents
     - novel applications of virtual agents
     - biologically inspired virtual agents
     - virtual ecosystems
     - successful applications of fuzzy/soft techniques in entertainment
    software
     - multiple, reactive interactive agents that focus on creative and
     improvisational play
     - fuzzy/soft computing AI tools and engines that can be easily used by
     software professionals in the agent/virtual reality/gaming industry
     - new directions for fuzzy/soft computing virtual characters and agents in
     interactive entertainment and art, and networked multi-user virtual worlds
    Potential participants should submit a paper (3-6 pages) describing a work
    recently completed or in progress For all submissions, participants should
    include a CV or resume highlighting their work in this area.
    Send submissions to Adrian David Cheok, National University of Singapore,
    adriancheok@nus.edu.sg in postcript or PDF format before August 1 2001.
    Demonstrations are also encouraged; please contact us before the submission
    date for details.

    --
    \begin
     <Dr Adrian David Cheok> <adriancheok@nus.edu.sg>
     <Dept. Electrical and Computer Engineering> <National University of
    Singapore>
     \end
    

    ############################################################################ This message was posted through the fuzzy mailing list. (1) To subscribe to this mailing list, send a message body of "SUB FUZZY-MAIL myFirstName mySurname" to listproc@dbai.tuwien.ac.at (2) To unsubscribe from this mailing list, send a message body of "UNSUB FUZZY-MAIL" or "UNSUB FUZZY-MAIL yoursubscription@email.address.com" to listproc@dbai.tuwien.ac.at (3) To reach the human who maintains the list, send mail to fuzzy-owner@dbai.tuwien.ac.at (4) WWW access and other information on Fuzzy Sets and Logic see http://www.dbai.tuwien.ac.at/ftp/mlowner/fuzzy-mail.info (5) WWW archive: http://www.dbai.tuwien.ac.at/marchives/fuzzy-mail/index.html



    This archive was generated by hypermail 2b30 : Mon Jul 02 2001 - 13:40:04 MET DST